On Internet there are many ways to find music and sounds for your game.
I am going to suggest you few sites that I think are interesting, but
first of all take always in count that the more music and sounds you add
the more your game size will increase.
Because of this it is
always better to find loopable music not longer than enough... for
example you should get a 10-15 seconds loop for the menu and a longer
loop, 50 to 70 seconds for the game.
It is usually better to
choose WAV files because they can be compressed from a good starting
point, sometimes MP3 are already compressed too low. About compression
is important to change something in File->Publish Settings..., just
make sure you set everything to the right Bit rate, for me the right
compromise is a 64 kbps stereo, compressed at best quality, but I
suggest you to tweak it and test to see if you like any other setting,
just don't go to low or the music will sound very choppy.
Good sound and
music can only compliment your game, pushing it to the next level of
polish. The issue is that a game that isn't very fun will not become more
fun with great sound considerations (unless the game itself is based
completely around the music and sound).
Plan all of the game's
components thoroughly, sounds included, and you'll have a good product
in your hands.
I have used Newgrounds Audio for many games, they have a huge library of
music sent by other users, but remember, that music can not be used
without asking permission to the owner. The authors are usually very
nice, just drop them a message using the internal message system and ask
them if you can use their music, always pay back giving at least
credits to the author in your game.
Another very famous site is FlashKit
they have a good collection of Loops and SoundFX,
the only problem with that site is that it is kinda ugly , but
sometime you can find good stuff.
Incompetech they have many royalty free music
and they are happy if you use it in your commercial project, a donation
of $5 is appreciated.
I once used a music from Jamendo,
that requires giving attribution only. I also contacted the author, he
said "use it anyway you want for free."
great soundfx search engine, to quickly find any kind of sound we can
Symphony of specters I have not tried them but looking at
their portfolio they should be very good. They are an award winning team
and have worked with many successful commercial games like Castle
Crashers and popular flash games like Epic War 2 and 3, Dark Cut 3,
Sonny 1 and 2 and more.
Cost effective music making tool for
indie game developers. Musicshake provides a f2p User Generated Music
solution that allows the general public w/o any knowledge of music to
create their own professional level quality music with very simple
steps/clicks based on more than half a million different 'music
SoundSnap I used it when it was free, however now
they have the annual plan at $250 where you can download unlimited
sounds that sounds kinda interesting.
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