SmartFoxServer is probably the most used, it is the core of many
Multiplayer Games, probably the biggest one is Club Penguin. ElectroServer powers Webkinz.
Either one and the other give you the possibility to create your
game from zero, lobby included.
They cost probably too much for an independent developer.
I personally have used a lot the Nonoba, winning many contest on
their site and the 2ND place of the final contest.
It is easy to use and it is free but sometimes I found it a lil
bit slow and it didn't let me customize the lobby.
I didn't like very much to have a white and green lobby for all my
BlossomServer is new and it has been created by Jiggmin, the
author of Platform Racing.
It is free and it gives you the possibility to download the
source code and change if you want.
The only problem is that it is based on a PHP socket server...
which is not stable as Java or C.Red5 is a free java server, but probably it crashes too much.
This is the only 3D physics engine that I'm aware of for Flash.
From looking at a few of the tutorials, it looks like you would have
use this physics API in conjunction with a 3D API so you can render
what's actually going on. I haven't had a chance to actually use the
API, so I can't give much of an opinion. 2D physics APIs
From what i have heard FlashDevelop is great. It has great syntax highlighting, auto completion, and
it's just overall a whole lot better to use compared to the built in
Actionscript editor in the Flash authoring tool, plus it's free!
FDT should be good too, but it's not free.
A Tweener is basically a tool that creates transactions in an object. For example if you need to move an object from point A to point B with an animation. The Caurina one is one of my favourite, probably because i have used it for so long. They have surely saved me a lot of work.
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