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Pro and Cons of building a game using Flex instead of Flash

April 16th, 2010 - Category: ActionScript 3, Developers, Flash, Flex
After a discussion on the forum of MochiAds I decided to summ up all the things we said about using Flash IDE or Flex to make a game.

One important thing that came up since the first moment is that you can develop with FlashDevlop using Flex for free, instead of paying up to $700 to buy a license of Flash.
Using FlashDevelop to code is much easier due to the code predictor, you just start to write something and the program finishes it.

In terms of code editing Flash is really bad, so Flashdevelop or Flex itself is better.The Flex framework for example is useful to build menus very quickly.

Flash allows the creation of vector graphics, animations, and movie clips right away and pretty fast, also it makes possilbe to code directly on the timeline, which sometimes is very useful.

In Flex SDK you are almost restricted to using sprites and make all your graphics with PNG and then generate animations with tweener, this process would be too long to be considered fun.

Flash and Flex

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