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GameJacket Failed

June 12th, 2009 - Category: Monetize
Months ago i talked about how good was GameJacket...
Sadly i recived an e-mail yesterday telling exactly those words:

"Last month, GameJacket learned that the funding round it had engaged it had failed with the proposed venture capital investor withdrawing its offer due to the uncertain current economic climate. Since this time GameJacket's management has been actively seeking a buyer for the continuation of the business. Despite initial strong interest, all active lines of enquiry were concluded yesterday resulting in no buyer being identified. We’re sorry to report that GameJacket ceased to trade as of yesterday and the company will make a further announcement in due course. The employees and management of GameJacket have worked tirelessly to build and maintain the GameJacket concept and we’re disappointed in this outcome. The company would also like to take this opportunity to thank developers for their generous support and to apologise for the inconvenience this situation will cause. If you have any questions, please contact questions@gamejacket.com"



This thing is very bad for many developers and publishers having games with them.

The developers now will, not only lose all the not paied money the earned but even worst, the games they published all over the web suddenly stopped to work!
I had to remake one of my games, Rotating Balls, this time i used MochiAds, i repleaced the game here, on Kongregate and Newgrounds, i hope sites from all over the world will change it using my new version... but i hardly doubt about that! Emoticon
For sure now we will see a zillion of new games (games using GameJacket) on MochiAds in the next few days, I hope this wont effect the eCPM!

For publishers this is going to be the worst of the nightmares, find all the games from GameJacket and remove them becouse they dont work anymore!
This is bad, will take me a while to make it on LorenzGames.

I really hope this mess is not going to affect the game industry too bad.


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Mochiads Or Gamejacket - Which One Gives More Money?

May 28th, 2008 - Category: Monetize
The War for the best In-Game Flash Advertisement is just started, the biggest company right now are know by almost all the developers, MochiAds and GameJacket, but, does everybody know all the details about them? Lets analyze their features searching all the Pros and Cons to understand what is the best choice for our game.

MochiAds

Pros:
- It is very easy to set up, just put a AS file they give to you in the same root of your game and put their code on the time line. - The game is accepted very fast. - When the advertisement is displaying, the game loads in background. Which is very important if you want to avoid a too heavy loading screen. - After the advertisement is displayed it automatically disappear. - Support Inter-Level Advertising, I don't suggest it because gamers hate it. - If you need it they provide you a very nice Leader Board to set up on your game. - You can personalize the colors around the advertisement. - You can upload your games on their server and use that space to show them on your Site or Blog. - The distribution of the game is good, but they could do better.

Cons:
- The eCPM (The effective cost per 1000 impressions) sometime is ridiculously low. It happened to me last month to notice that my eCPM was of 0.02 cents, this means that to earn 1 dollar I had to show 50.000 times their advertisement... of course I sent them a mail to understand why my eCPM was so low, the answer was: ...in your game you can see that most of the impressions are coming from Brazil and Thailand which do not currently monetize very well... - The statistics system is very cute but not very functional. Emoticon

GameJacket

Pro:
- The eCPM is always at least 0.50 cents which is the highest of its category. - The smaller size allowed is 300x250 (With MochiAds is 300x300). - As MochiAds they send you the payment via PayPal 28 days after the end of the month in which your earnings reach $100 (actually MochiAds is after 30 days). - If your game has never been published and they like it they give you $1000 advance in advertising royalty. If you earn more than $1000 in royalty, you keep that too. This means that if a game is very good you will earn $1000 instantly plus a minimum of 50 cents every 1000 times your game is played. - If you need it they have a team to help you to distribute your game on the other portals. - If your game has a bug and you have to fix it, but you already submitted it to a thousand of games portal, it's not a problem, you just send it to GameJacket and it is automatically fixed everywhere.

Cons: - To understand how to set up it you have to make some tests. - The statistics system has lots of options but sometimes it doesn't work. Emoticon - After the advertisement is displayed you have to click on Play to move on and usually it appears a screen without anything for 3-4 seconds before to show you the full loading screen. - I think GameJacket has some problem with the AS3 script, because sometime the Advertising Loader does some mess with the frames of the time line. - The advertising is not exactly on your SWF file, you have to submit them the file, then they give you another file of 10 Kb size which loads your file loaded on their machine, this means that if they go down, your game goes down with them. - Sometimes the game doesn't preserve the background color, so you have to create a square on a level of the game with the color you want to be sure it wont be lost. - The colors of the advertisement are just 2: white and gray. I think they are both very strong, for some aspects MochiAds looks better, but my personal experience says that with GameJacket you can earn more. I am still using MochiAds on some of my games though, just because for some reason they don't work on GameJacket. Emoticon


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