
Sonoflash in amazing, you can basically add sounds to your flash games just writing some code, and the sounds will be distorted and changed however you want.
You can choose from a list they provide on theire site and download, for free, the sound that you need.

Check this video by Ryan Stewart.


import fl.ik.*; var tree:IKArmature = IKManager.getArmatureByName("Armature_1"); var bone:IKBone = tree.getBoneByName("ikBoneName6"); // tailJoint will manage the point of your bone, if you want to manage the head of your bone you need to use headJoint var tJ:IKJoint = bone.tailJoint; var posT<img src='http://www.lorenzgames.com/smiles/P.gif' alt='Emoticon' width='14' height='14' />oint=tJ.position; var ikMover:IKMover = new IKMover(tJ, posT); addEventListener(Event.ENTER_FRAME, onFrame); function onFrame(event:Event){ posT.x=mouseX; posT.y=mouseY; ikMover.moveTo(posT); }

import nl.stroep.utils.*; var imageSaver:ImageSaver = new ImageSaver( "http://www.yoursite.com/save-my-image.php" ); imageSaver.save ( this, "filename.png" );

package { import flash.events.EventDispatcher; import flash.ui.ContextMenu; import flash.ui.ContextMenuItem; import flash.events.ContextMenuEvent; import flash.net.navigateToURL; import flash.net.URLRequest; public dynamic class MyMenu extends EventDispatcher{ var myContextMenu:ContextMenu = new ContextMenu(); var item1:ContextMenuItem = new ContextMenuItem("LorenzGames.Com"); var item2:ContextMenuItem = new ContextMenuItem("Play More Games"); public function MyMenu(cosa){ myContextMenu.hideBuiltInItems(); cosa.contextMenu = myContextMenu; item1.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT,function() { navigateToURL(new URLRequest("http://www.LorenzGames.com"), "_blank");}); myContextMenu.customItems.push(item1); item2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT,function() { navigateToURL(new URLRequest("http://www.LorenzGames.com"), "_blank");}); myContextMenu.customItems.push(item2); } } }
var menu=new MyMenu(this);